![]() Besides, he/she wouldn't shut up about it. Countess Anise: You told him/her about the oath? Exemplar Kerida: Talking about the oath won't kill me. But, I can't entrust the aspect to you until I know it won't be misused. : I'll take the oath, if that's required. Countess Anise: The commander wants to know what you plan to do with them. Exemplar Kerida: Anise, tell him/her to hand over the aspect. Stop talking about me as if I weren't here. Did you ask her? Exemplar Kerida: Despite rumors to the contrary, I am not dead. Countess Anise: Well, I can't tell you about the aspects. : Ah, that's her name, is it? We never had time for introductions. I came to ask again what you plan to do with the aspects. At Shining Blade Headquarters Ĭountess Anise: You're back. The entrance.is just here-if you know where to look. Shining Blade Exemplar: Have no fear, my dear. Shining Blade Exemplar: Isn't this such a lovely mausoleum? My favorite one, actually. Причина: Missing the allies during re-enactment scene Since the ghost hands are unavoidable, you will have 25 stacks of the debuff towards the end, and you will have to rely on the subsequent ghost hands to give you alacrity and clear the boss's Guilt Explotation stacks.Īchievement qualification may be tracked via the Fearful (effect) effect on the player's bar.Īchievement qualification may be tracked via the Fearless (effect) effect on the player's bar.Īchievement qualification may be tracked via the Hold the Line (effect) effect on the player's bar.Īchievement qualification may be tracked via the Precision Blade (effect) effect on the player's bar. If you want to get the Fearless achievement, focus on breaking the defiance bar using as few hits as possible to minimize the stacks of Dynamic Damage Reduction, then burst attack when the boss is down. Use a condition build or a minion master build to account for the stacking Crushing Guilt debuff, since minions are not affected and conditions have long durations. To make this boss fight easy, ask the ghosts for help and use the Minor Breakthrough skill on the boss every time. Minor Breakthrough skill that instantly breaks the bar of the boss and removes all stacks of Guilt Exploitation and Dynamic Damage Reduction If you interact with the Ghosts and ask for help before they disappear, you will then receive a.So your cool downs will be long but the boss will receive 96% of the incoming damage From the 26th time you get hit by the Ghost hand onwards, you gain a Mighty alacrity buff for 5s every 20s, you will not receive any more Crushing Guilt debuff beyond the stack of 25, and it will also reduce the boss's Guilt Exploitation stack down to 1.Every time you get hit by the Ghost hand, the boss receives a stacking buff called Guilt Exploitation that decreases incoming damage by 4% per stack and increases outgoing damage by 4% per stack, up to 25 stacks.Every time you get hit by the Ghost hand, you gain a permanent Crushing Guilt debuff that increases weapon swap cooldown and skills recharge by 5s, and lowers movement speed by 3% per stack, up to 25 stacks.Periodically Ghosts will appear around the arena and send out ghostly hands toward you, those hands are not dodgeable.Breaking the boss's breakbar will allow you to deal damage without stacking Dynamic Damage Reduction, however existing stacks of Dynamic Damage Reduction will remain and slowly dissipate.Every time you attack the boss Manifestation of self-Doubt, it gains a temporary stacking debuff called Dynamic Damage Reduction, which reduces incoming damage by 5% per stack, up to 20 stacks or 100% immune to damage.The next part is a boss fight with a few unique mechanics. If your goal is to kill 50 enemies, then try to AOE them all down within the 2 minute limit as the mobs deal significantly more damage afterwards. Other strategies including stealth resurrecting NPCs to help and kiting enemies to Anise so she can tank them. So if your goal is to stay alive as long as you can, kill all but 1 enemy in the first wave and just run around avoiding damage. When Shadow leaves at the 2 minute mark, the enemy start to hit much harder.The next wave only spawns if you completely kill the previous wave.Once you hold out for 2 minutes, you can die and continue the mission. The first combat part is at the reenactment of the attach of Henge of Denravi, and the primary goal is to hold back the enemy for 2 minutes for Shadow to escape. After arriving at the mausoleum southeast of Grenth Waypoint in Divinity's Reach, start the mission and watch the cut scenes. ![]()
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